core module
Core package.
This is the “heart” of the game. All game features and functionalities are call from here, as well
all the graphics rendered to the screen, are called from here.
It also is responsible for creating the game window, which is obviously a STRICT requirement in order to play. ;)
core.game
Module name: game
The game module is where all game-related tasks are run.
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class game.core.game.Game(window_width: int, window_height: int)
Bases: Window
Class for managing a game instance.
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FONT_PATH: str = '/home/docs/checkouts/readthedocs.org/user_builds/tile-game/checkouts/latest/game/assets/font.ttf'
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all_events() → None
Verify for any potential pygame events and update the targeted elements accordingly.
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clear(colour: tuple[int, int, int]) → None
Clear the screen with the specified colour.
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crash(traceback: str) → None
Initiate crash screen and stop any running process.
Loop until user decides to quit the application.
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draw_fps() → None
Update and draw the FPS on-screen.
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is_running() → bool
Return the running state of the game.
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resize(e: pygame.event.Event) → None
Update window dimensions on resize.
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stop() → None
Terminate the game.
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tick() → None
Refresh the screen and keep the in-game clock running.
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toggle_fullscreen() → None
Toggle between windowed mode and full-screen mode, and update the window accordingly.
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update() → None
Update all child objects and core of the game.
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update_all_uis() → None
Update all the GUI-related elements.
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update_loop() → None
Like the standard update loop, but only used for threaded tasks.
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window_updates() → None
Update window based on options’ menu.
core.window
Module name: window
Here is where the game window is created and managed.
It handles game refreshes, updates from screen events (like resizing or fullscreen) and the GUI updates.
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class game.core.window.Window(width: int, height: int)
Bases: object
Class for creating the window frame in which the game will be contained.
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FONT_PATH: str = '/home/docs/checkouts/readthedocs.org/user_builds/tile-game/checkouts/latest/game/assets/font.ttf'
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clear(colour: tuple[int, int, int]) → None
Clear the screen with the specified colour.
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resize(e: pygame.event.Event) → None
Update window dimensions on resize.
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tick() → None
Refresh the screen and keep the in-game clock running.
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toggle_fullscreen() → None
Toggle between windowed mode and full-screen mode, and update the window accordingly.