Tile-Game ========= .. image:: https://img.shields.io/badge/repo-GitHub-blue.svg?logo=github&logoColor=white&label=repository :alt: GitHub :target: https://github.com/SammygoodTunes/Tile-Game .. image:: https://img.shields.io/github/license/SammygoodTunes/Tile-Game.svg :alt: License: MIT :target: https://opensource.org/license/mit .. image:: https://img.shields.io/github/v/release/SammygoodTunes/Tile-Game?include_prereleases&label=pre-release&logo=github :alt: Pre-release :target: https://github.com/SammygoodTunes/Tile-Game/releases/tag/alpha .. image:: https://img.shields.io/github/last-commit/SammygoodTunes/Tile-Game?logo=git&logoColor=white :alt: Last commit :target: https://github.com/SammygoodTunes/Tile-Game/commits/main .. Uncomment when officially released: image:: https://img.shields.io/github/v/release/SammygoodTunes/Tile-Game :alt: Release :target: A tile-based multiplayer game with procedural terrain generation (using the Perlin Noise algorithm). .. figure:: https://raw.githubusercontent.com/SammygoodTunes/Tile-Game/refs/heads/main/docs/ss.png .. note:: This documentation is a work-in-progress. Feel free to suggest ideas and content! Contents -------- .. toctree:: :maxdepth: 2 game/__main__ game/client game/core game/data game/entity game/gui game/network game/server game/utils game/world Indices and tables ------------------ * :ref:`genindex` * :ref:`modindex` * :ref:`search`