Tile-Game¶

GitHub License: MIT Pre-release Last commit

A tile-based multiplayer game with procedural terrain generation (using the Perlin Noise algorithm).

https://raw.githubusercontent.com/SammygoodTunes/Tile-Game/refs/heads/main/docs/ss.png

Note

This documentation is a work-in-progress. Feel free to suggest ideas and content!

Contents¶

  • __main__ module
    • main()
  • client module
    • client.client
    • client.connection
    • client.connection_handler
    • client.managers
    • client.tasks
  • core module
    • core.game
    • core.window
  • data module
    • data.data_translate
    • data.items
    • data.keys
    • data.properties
    • data.states
    • data.structures
    • data.themes
    • data.tiles
  • entity module
    • entity.player
  • gui module
    • gui.button
    • gui.checkbox
    • gui.horizontal_slider
    • gui.hotbar
    • gui.inputbox
    • gui.label
    • gui.nametag
    • gui.ordering_container
    • gui.progress_bar
    • gui.screen_manager
    • gui.screens
    • gui.selectbox
    • gui.slot
    • gui.tooltip
    • gui.widget
  • network module
    • network.builders
    • network.packet
    • network.protocol
  • server module
    • server.handlers
    • server.server
    • server.tasks
  • utils module
    • utils.exceptions
    • utils.logger
    • utils.tools
    • utils.translator
  • world module
    • world.camera
    • world.map_manager
    • world.synth
    • world.theme_manager
    • world.tile_manager
    • world.world

Indices and tables¶

  • Index

  • Module Index

  • Search Page

Tile-Game

Navigation

  • __main__ module
  • client module
  • core module
  • data module
  • entity module
  • gui module
  • network module
  • server module
  • utils module
  • world module

Related Topics

  • Documentation overview
    • Next: __main__ module
©2025, SammygoodTunes. | Powered by Sphinx 8.1.3 & Alabaster 1.0.0 | Page source